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MapleOrigin

[Old] Skill Rebalance v2 | Posted by slasso on 03.26


Here are all of the up to date skill changes for MapleOrigin :)

 

Bowmaster:

Critical Hit Chance increased from 40% to 50%

Critical Hit Damage increased from 200% to 250%

Puppet HP increased from 6k to 40k

Arrow Rain increased from 100% to 200%

Inferno damage increased to 300%

Phoenix damage increased to 800 basic attack from 550 basic attack

Concentrate attack increased from 26 to 120. Duration decreased from 240 seconds to 120 seconds.

Hurricane damage increased from 100% to 130%

 

Marksman:

Critical Hit Chance increased from 40% to 50%

Critical Hit Damage increased from 200% to 250%

Strafe line increased to 6 and damage increased from 100% to 120%

Puppet HP increased from 6k to 40k

Frostprey damage increased to 750 basic attack from 500 basic attack

Arrow Eruption damage increased from 100% to 200%

Piercing Arrow charge time is significantly reduced and damage increased from 850% to 1000%

Snipe reworked. 250% damage x 10 arrows. 5 second cooldown (shows all critical hits but that’s visual bug)

 

Archmage (F/P):

Meditation magic attack gain increased from 20 to 40

Magic Amplification damage boost increased from 140% to 200%

Fire Demon damage increased to 240 basic attack and has faster animation

Elquines damage increased to 400 basic attack

Meteor now has a 5 second cooldown

Infinity cooldown lowered from 10 minutes to 2 minutes

Paralyze line increased to 3

Fire Arrow damage increase from 120 basic attack to 170 basic attack.

Explosion damage increase from 130 basic attack to 180 basic attack.

 

Archmage (I/L):

Meditation magic attack gain increased from 20 to 40

Lightning Spear damage increased to 200 basic attack

Magic Amplification damage boost increased from 140% to 200%

Ice Demon damage increased to 220 basic attack and has faster animation

Ifrit damage increased to 420 basic attack

Blizzard now has a 5 second cooldown

Infinity cooldown lowered from 10 minutes to 2 minutes

Chain Lightning mob hit decreased to 3, but line increased to 2

Chain Lightning damage increased to 240 basic attack

Ice Strike now has 2 lines.

Cold Beam damage increase from 100 basic attack to 140 basic attack

Thunderbolt damage increase from 60 basic attack to 100 basic attack

 

Bishop:

Holy Symbol duration increased to 200 seconds.

Infinity cooldown lowered from 10 minutes to 2 minutes

Bahamut damage increased to 500 basic attack

Resurrection cooldown lowered from 30 minutes to 10 minutes

Angel Ray 300 basic attack 2 lines.

Genesis DOES NOT have a cooldown

Bless increase from 20 to 100 on accuracy, avoidability, weapon and magic def.

 

Buccaneer:

Backspin Blow delay time reduced, increased mob hit to 6, and increased stun duration to 10 seconds

Corkscrew Blow charge time decreased, and increased mob hit to 6

Shockwave damage increased from 700% to 1000%

Demolition delay time reduced. Damage increased from 400% to 700%

Barrage delay time reduced. Damage increased to 400%

Super Transformation duration increased to 180 seconds

Super Transformation cooldown decreased to 240 seconds

Dragon Strike now has faster animation

Dragon Strike line increased to 2. Damage decreased from 810% to 750%

Energy Orb line increased to 3. Damage decreased from 900% to 750%

Snatch line increased to 3

Time Leap CD reduced to 10 minutes from 20 minutes at max level

 Energy Charge now charges at a constant rate regardless of mobs hit

Energy Charge increased weapon att, accuracy, avoid from +20 to +40

 

Corsair:

Invisible Shot mob hit increased from 3 to 6 

Recoil Shot delay reduced 

Ice Splitter line increased to 4. Damage decreased to 100%

Flame Thrower line increased to 4. Damage decreased to 100%

Elemental Boost damage gain reduced from 200% to 150% at max level

Aerial Strike line increased to 3

Wrath of the Octopi now has faster attack animation and mob hit increased to 3

Battleship HP has been significantly increased

Battleship speed is no longer stuck at 80% speed

Battleship Cannon line increased to 5

Battleship Torpedo mob hit increased from 6 to 8

Rapid Fire damage increased from 170% to 200%

Bullseye additional damage increased from 20% to 40%

 

Night Lord:

Critical Hit Damage increased from 200% to 220%

Avenger line increased to 2

Meso Up duration increased to 180 seconds 

Alchemist duration of effect increased from 150% to 200% 

Triple Throw is now changed to Quad Throw.150% damage, 4 lines 

Shadow Star duration increased to 180 seconds

 

Shadower:

Savage Blow damage increased from 80% to 110%

Band of Thieves line increased to 2

Smokescreen cooldown time decreased from 10 minutes to 6 minutes

Boomerang Step line increased to 5

Boomerang Step now has faster animation

Boomerang Step may now be cast while jumping and near the edge of a platform

Assassinate 4th hit always crits

Assassinate increased damage from 600% to 900%

Assassinate increased critical damage of 4th hit from 250% to 750%

Meso Explosion mastery decreased from 100% to 80% at max level

 

Warrior:

Slash Blast damage increased from 130% to 200%

 

Hero:

Rage attack increase from 12 to 30

Power Guard duration increased to 200 seconds.

Panic damage increased from 350% to 700%

Coma damage increased from 200% to 400%

Shout damage increased from 30% to 60%

Enrage attack increased from 26 to 120

Enrage duration decreased from 240 seconds to 120 seconds

Brandish line increased to 3

Stance rate increased from 90% to 100%

 

Paladin:

Threaten now works on bosses

Shield Mastery weapon defense increased from 100% to 1000%

Fire Charge, Ice Charge, and Lightning Charge now have 140%

Holy Charge damage boost increased to 150%

Advanced Charge Blow damage increased from 350% to 500%

Guardian block rate increased to 25% from 15%

Heaven’s Hammer cooldown decreased from 20 seconds to 10 seconds

Blast line increased to 2. Damage increased from 550% to 600%

Stance rate increased from 90% to 100%

 

Dark Knight:

Iron Will buff increased from 20 weapon defense and 20 magic defense to 200 weapon defense and 200 magic defense. 

Dragon Blood attack gain increased from 12 to 25 

Elemental Resistance increased from 40% to 60% 

Dragon Roar damage increased from 240% to 350% and only consumes 15% HP

Spear/Polearm Crusher line increased to 4

Beholder bonus mastery increased from 20% to 30% 

Berserk scales it's hp threshold activation starting at level 18 and scales to 100% uptime at level 30

Hex of the Beholder's 15 weapon attack > 30 weapon attack, 100 wep./magic def > 300, 25 acc. -> 50 acc., 50 avoid. -> 100 avoid.

Stance rate increased from 90% to 100%

 

Blaze Wizard:

Meditation magic attack increased from 20 to 40

Fire Pillar line increased to 2

Magic Amplification damage boost increased from 130% to 200%

Flame Vortex animation is now faster, but mob hit decreased to 3

Flame Vortex line increased to 3

Ifrit damage increased to 400 basic attack

Meteor now has a 5 second cooldown

 

Dawn Warrior:

Rage attack increase from 12 to 30

Panic damage increased from 320% to 600%

Coma damage increased from 170% to 350%

Brandish damage increased from 230% to 320%

Soul Driver damage increase from 75% to 100%

 

Night Walker:

Vampire damage increased from 30% to 60%

Shadow Partner skill damage increased from 50% to 75%

Avenger damage increased from 180% to 240% 

 

Thunder Breaker:

Shark Wave damage increased from 270% to 360%

Spark damage increased from 120% to 160%

Critical Punch critical chance increased from 40% to 50%

Barrage delay time reduced. Damage increased from 170% to 250%

Energy Charge increased weapon att, accuracy, avoid from +20 to +40

 

Wind Archer:

Critical Hit chance increased from 40% to 100%

Critical Hit damage lowered from 200% to 150%

Hurricane damage increased from 90% to 120%

Arrow Rain skill changed to Arrow Stream which deals 140% with 3 lines

Puppet HP increased to 40k HP

Wind Shot damage increased from 350% to 600%

Eagle Eye duration decreased from 120 seconds to 60 seconds. 

Wind Piercing damage increased from 550% to 850%

 

Aran:

Rolling Spin stun duration increased from 1 seconds to 10 seconds

Over Swing line increased from 1 to 2. (ie. Double Swing and Triple Swing does 3 lines instead of 2. Double Swing damage is 120% x 3 instead of 170% x 2 and Triple Swing damage is 130% x 3 instead of 190% x 2.)

Final Blow changed from 700% to 250%. Line increased to 3.

Combo Barrier damage reduction increased from 20% to 30%.

Freeze Standing increased from 90% to 100%

 


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